Ryelon

Name:Ryelon
Player:John Cotter
Hidden Notes:
Origin:Tilia
Race:Half-elves, grey
Birth Date:
Description:Age 26 Brecon Rogue, Robin Hood like, but likes being paid (think Han Solo) Human/Elf (no real elf qualities show, looks very human) As far as he knows his mom is dead Weapons: short sword, dagger, throwing knives His dad has disappeared Lewyn worked under his father No significant other Doesn’t really know what his father did, but often go away for longer periods.Went away and hasn’t returned. Charismatic, would rather talk his way out of an issue or use it as an opportunity to gain an upper hand.
Level:13
XP:600
Aura:+7

Traits (XU: 12)

12Intelligence (+1 Magic Dmg/2 Int; +1 CR/6 Int)11Strength (+1 dmg/2 Str;+1 AR/6 Str)
14Will (+1 Crit spell/6 Wil)14Agility +5 (+1 Evas/4 Agi; +1 AR/6 Agi)
12Wisdom (+1 Evas/4 Wis; +1 Crit attack/6 Wis; +1 Sur/4 Wis)13Endurance (+2 HP/End; +1 SP/2 End)
3Mana (+2 MP/Man; +1 SP/2 Man; +1 CR/6 Man)14Charisma (+1 loyal follower/6 Cha)

Combat

118HP63MP35SP
11AR12CR  
18Critical Hit18Critical Spell Hit  
+1Speed Attack0Speed Casting3+1# Attacks/Actions (2 weapons: 4+1)
-1Evasion-4Surprise Roll+5Damage

Weapons

ItemARSpeedDmgsNotes
Iron Dagger7113Dmg 4, Expertise Dmg +4, Bonus Dmg +5
Venom Dagger +17118Earth (Terrestris), Dmg 9, END or +4 extra earth/poison dmg, Expertise Dmg +4, Bonus Dmg +5
Paralyzing Knife +17015Air (Aeros), Dmg 6, Paralysis for 1-4 rounds, Expertise Dmg +4, Bonus Dmg +5
Throwing Knife (x4)7117Dmg 8, Expertise Dmg +4, Bonus Dmg +5

Techniques (x14)

AbilityMPNotes
Backstab1Req: Weapons: 1-Handed | Dmg x3
Dodge1Evasion +10, Evade att from 1 opponent
Evasive Roll2Flank or flee
First Blood2Req: Weapons: 1-Handed | Initiative 1 + weapon spd
Lacerate2Req: Weapons: 1-Handed | 50% dmg for 3 rounds
Rush2d12 for initiative
Shot: Aimed1Req: Weapons: Bows and Crossbows | AR +10
Shot: Moving1Req: Weapons: Bows and Crossbows | x1 att while on the move
Stance: Evade-Evasion +5, SP -25%
Tension1Dmg x2 next rnd
Twin Strikes1Req: Ambidexterity | Extra dmg (2nd weapon)

Spells (x26)

N/A

Gear

 Head
[ Beret ]
 
Hands and Wrists
[ Leather Gloves ]
Body
[ Studded Leather Vest ]
Neck
[ - ]
Hand 1
[ Venom Dagger +1 ]
Back
[ Cloak of the Defender ]
Hand 2
[ Iron Dagger ]
Ring 1
[ - ]
Talisman
[ - ]
Ring 2
[ - ]
 Legs and Feet
[ Leather Boots ]
 

Armours

ItemNotes
Studded Leather VestHP +9
BeretHP +6, Expertise Dmg +0, Bonus Dmg +0
Leather BootsHP +2
Leather GlovesEvasion +1, Expertise Dmg +0, Bonus Dmg +0

Money

Copper Pieces: 40Silver Coins: 20Gold Pieces: 10Platinum Pieces: 0

Items

ItemNotes
Ember's Fang +1Fire (Puros), Fire +50%
Galewhisper +1Air (Aeros), Air +50%
Stoneheart +1Earth (Terrestris), Earth +50%
Tide's Eye +1Water (Aquesus), Water +50%
Cloak of the DefenderHP +10, Aura +5, Unknown element, unknown magic level
Elemental Reliquary +3Ether (Anima), Magic +25%, Air +25%, Earth +25%, Fire +25%, Water +25%, Only if 4 pendants rest within.

Talents (XU: 1)

AbilityNotes
Ambidexterity# attacks +1, Extra attack half dmg
Ambidexterity: ExpertReq: Ambidexterity | # attacks +1, No penalty
Danger SenseSurprise +5, Senses the presence of danger
Evasion: ImprovedEvasion +5

Skills (XU: 3)

AbilityNotes
Armours: Light[ ]
Weapons: 1-Handed[ ]
Weapons: Bows and Crossbows[ ]
Weapons: Projectiles[ ]

Abilities (XU: 6)

AbilityNotes
Camouflage[ WIL +0 ]
Climbing[ AGI +0 ]
Detect Lies[ WIS +5 ]
Detect Noise[ WIS +0 ] +1 surprise per 2 expertise
Detect Traps[ WIS +5 ]
Gaming[ CHA +0 ]
Meditation[ WIL +0 ]
Mount Riding[ WIS +0 ]
Pick Locks[ AGI +10 ]
Pickpocketing[ AGI +0 ]
Sneak[ AGI +5 ]
Trade and barter[ CHA +0 ]
Traps: Large[ AGI +0 ]
Traps: Small[ AGI +0 ] Req: Toxicology
Traveller's Sleep[ WIL +0 ]
Tumbling[ AGI +0 ] Improve evasion
Ventriloquism[ CHA +0 ]

Lore (XU: 3)

AbilityNotes
Etiquette[ INT +5 ]
Folklore[ INT +0 ]
History: Cities[ INT +0 ]
History: World[ INT +0 ]
Knowledge: Artifacts[ INT +0 ] Identify some magical items
Knowledge: Laws[ INT +0 ]
Knowledge: Magical Properties[ INT +0 ]
Knowledge: Numbers[ INT +0 ]
Language: Common[ INT +5 ]
Philosophy[ INT +0 ]

Reputations

N/A

Adjustments

⬆️ +2 Will: (05. The Blackness - For resisting the torment of Vylthymys.)
⬆️ +1 Endurance: (03. The Abandoned Temple - Exceptional roll in critical situation.)
⬆️ +1 Attack Roll: (Strength)
⬆️ +2 Attack Roll: (Agility)
⬆️ +2 Casting Roll: (Intelligence)
⬆️ +8 Health Points: (03. The Abandoned Temple - Level 7->8)
⬆️ +8 Health Points: (Slot: Head - Beret )
⬆️ +3 Health Points: (Slot: Legs and Feet - Leather Boots )
⬆️ +10 Health Points: (Slot: Back - Cloak of the Defender )
⬆️ +6 Health Points: (04. The Temple's Courtyard - Level 8->9)
⬆️ +24 Health Points: (Endurance)
⬆️ +4 Health Points: (01. The Star Symbol - Level 6->7)
⬆️ +4 Health Points: (Slot: Body - Studded Leather Vest )
⬆️ +14 Health Points: (05. The Blackness - (170-40XP given twice for Chapter 04) / Level 10->13)
⬆️ +25 Health Points: (Starting level = 6 / Level 1->6)
⬆️ +7 Health Points: (04. The Temple's Courtyard - Level 9->10)
⬆️ +11 Magic Points: (05. The Blackness - (170-40XP given twice for Chapter 04) / Level 10->13)
⬆️ +2 Magic Points: (03. The Abandoned Temple - Level 7->8)
⬆️ +24 Magic Points: (Starting level = 6 / Level 1->6)
⬆️ +4 Magic Points: (04. The Temple's Courtyard - Level 8->9)
⬆️ +4 Magic Points: (01. The Star Symbol - Level 6->7)
⬆️ +6 Magic Points: (Mana)
⬆️ +7 Magic Points: (04. The Temple's Courtyard - Level 9->10)
⬆️ +4 Stamina Points: (01. The Star Symbol - Level 6->7)
⬆️ +13 Stamina Points: (Starting level = 6 / Level 1->6)
⬆️ +1 Stamina Points: (03. The Abandoned Temple - Level 7->8)
⬆️ +6 Stamina Points: (Endurance)
⬆️ +4 Stamina Points: (05. The Blackness - (170-40XP given twice for Chapter 04) / Level 10->13)
⬆️ +1 Stamina Points: (Mana)
⬆️ +1 Stamina Points: (04. The Temple's Courtyard - Level 8->9)
⬆️ +4 Stamina Points: (04. The Temple's Courtyard - Level 9->10)
⬆️ +5 Aura: (Slot: Back - Cloak of the Defender )
⬆️ +2 Aura: (05. The Blackness - For freeing the temple of Nephythys)
⬆️ +1 Evasion: (Slot: Hands and Wrists - Leather Gloves )
⬆️ +3 Evasion: (Wisdom)
⬆️ +3 Evasion: (Agility)
⬆️ +1 Evasion: (General Abilities - Ventriloquism )
⬆️ +1 Evasion: (General Abilities - Tumbling )
⬆️ +5 Evasion: (Talents - Evasion: Improved )
⬆️ +1 Surprise Roll: (General Abilities - Gaming )
⬆️ +1 Surprise Roll: (General Abilities - Traps: Large )
⬆️ +2 Surprise Roll: (Talents - Danger Sense )
⬆️ +1 Surprise Roll: (General Abilities - Mount Riding )
⬆️ +1 Surprise Roll: (General Abilities - Detect Noise )
⬆️ +1 Surprise Roll: (General Abilities - Meditation )
⬆️ +1 Surprise Roll: (General Abilities - Traveller's Sleep )
⬆️ +1 Surprise Roll: (General Abilities - Traps: Small )
⬆️ +1 Surprise Roll: (General Abilities - Detect Traps )
⬆️ +1 Surprise Roll: (General Abilities - Pick Locks )
⬆️ +1 Surprise Roll: (General Abilities - Pickpocketing )
⬆️ +1 Surprise Roll: (General Abilities - Sneak )
⬆️ +1 Surprise Roll: (General Abilities - Trade and barter )
⬆️ +5 Damage: (Strength)
⬆️ +1 : (Agility)
⬆️ +130 Experience Points: (05. The Blackness - (170-40XP given twice for Chapter 04) / Level 10->13)
⬆️ +250 Experience Points: (Starting level = 6 / Level 1->6)
⬆️ +60 Experience Points: (03. The Abandoned Temple - Level 7->8)
⬆️ +40 Experience Points: (04. The Temple's Courtyard - Level 9->10)
⬆️ +50 Experience Points: (01. The Star Symbol - Level 6->7)
⬆️ +30 Experience Points: (02. The White Cloak)
⬆️ +40 Experience Points: (04. The Temple's Courtyard - Level 8->9)
⬆️ +2 Critical Spell Hit: (Will)
⬆️ +2 Critical Hit: (Wisdom)
⬆️ +2 Loyal Follower: (Charisma)
⬆️ +6 Damage Magical: (Intelligence)
⬆️ +1 : (Will)

Edition: Arvelas 5th Edition | Updated: 2025-01-14