Ryelon
| Name: | Ryelon | Player: | John Cotter | Hidden Notes: |
|---|---|
| Origin: | Tilia |
| Race: | Half-elves, grey | Birth Date: |
| Description: | Age 26 Brecon Rogue, Robin Hood like, but likes being paid (think Han Solo) Human/Elf (no real elf qualities show, looks very human) As far as he knows his mom is dead Weapons: short sword, dagger, throwing knives His dad has disappeared Lewyn worked under his father No significant other Doesn’t really know what his father did, but often go away for longer periods.Went away and hasn’t returned. Charismatic, would rather talk his way out of an issue or use it as an opportunity to gain an upper hand. |
| Level: | 13 |
| XP: | 600 |
| Aura: | +7 |
Traits (XU: 12)
| 12 | Intelligence (+1 Magic Dmg/2 Int; +1 CR/6 Int) | 11 | Strength (+1 dmg/2 Str;+1 AR/6 Str) |
|---|---|---|---|
| 14 | Will (+1 Crit spell/6 Wil) | 14 | Agility +5 (+1 Evas/4 Agi; +1 AR/6 Agi) |
| 12 | Wisdom (+1 Evas/4 Wis; +1 Crit attack/6 Wis; +1 Sur/4 Wis) | 13 | Endurance (+2 HP/End; +1 SP/2 End) |
| 3 | Mana (+2 MP/Man; +1 SP/2 Man; +1 CR/6 Man) | 14 | Charisma (+1 loyal follower/6 Cha) |
Combat
| 118 | HP | 63 | MP | 35 | SP |
|---|---|---|---|---|---|
| 11 | AR | 12 | CR | ||
| 18 | Critical Hit | 18 | Critical Spell Hit | ||
| +1 | Speed Attack | 0 | Speed Casting | 3+1 | # Attacks/Actions (2 weapons: 4+1) |
| -1 | Evasion | -4 | Surprise Roll | +5 | Damage |
Weapons
| Item | AR | Speed | Dmgs | Notes |
|---|---|---|---|---|
| Iron Dagger | 7 | 1 | 13 | Dmg 4, Expertise Dmg +4, Bonus Dmg +5 |
| Venom Dagger +1 | 7 | 1 | 18 | Earth (Terrestris), Dmg 9, END or +4 extra earth/poison dmg, Expertise Dmg +4, Bonus Dmg +5 |
| Paralyzing Knife +1 | 7 | 0 | 15 | Air (Aeros), Dmg 6, Paralysis for 1-4 rounds, Expertise Dmg +4, Bonus Dmg +5 |
| Throwing Knife (x4) | 7 | 1 | 17 | Dmg 8, Expertise Dmg +4, Bonus Dmg +5 |
Techniques (x14)
| Ability | MP | Notes |
|---|---|---|
| Backstab | 1 | Req: Weapons: 1-Handed | Dmg x3 |
| Dodge | 1 | Evasion +10, Evade att from 1 opponent |
| Evasive Roll | 2 | Flank or flee |
| First Blood | 2 | Req: Weapons: 1-Handed | Initiative 1 + weapon spd |
| Lacerate | 2 | Req: Weapons: 1-Handed | 50% dmg for 3 rounds |
| Rush | 2 | d12 for initiative |
| Shot: Aimed | 1 | Req: Weapons: Bows and Crossbows | AR +10 |
| Shot: Moving | 1 | Req: Weapons: Bows and Crossbows | x1 att while on the move |
| Stance: Evade | - | Evasion +5, SP -25% |
| Tension | 1 | Dmg x2 next rnd |
| Twin Strikes | 1 | Req: Ambidexterity | Extra dmg (2nd weapon) |
Spells (x26)
N/A
Gear
| Head [ Beret ] | ||
| Hands and Wrists [ Leather Gloves ] | Body [ Studded Leather Vest ] | Neck [ - ] |
| Hand 1 [ Venom Dagger +1 ] | Back [ Cloak of the Defender ] | Hand 2 [ Iron Dagger ] |
| Ring 1 [ - ] | Talisman [ - ] | Ring 2 [ - ] |
| Legs and Feet [ Leather Boots ] |
Armours
| Item | Notes |
|---|---|
| Studded Leather Vest | HP +9 |
| Beret | HP +6, Expertise Dmg +0, Bonus Dmg +0 |
| Leather Boots | HP +2 |
| Leather Gloves | Evasion +1, Expertise Dmg +0, Bonus Dmg +0 |
Money
| Copper Pieces: 40 | Silver Coins: 20 | Gold Pieces: 10 | Platinum Pieces: 0 |
Items
| Item | Notes |
|---|---|
| Ember's Fang +1 | Fire (Puros), Fire +50% |
| Galewhisper +1 | Air (Aeros), Air +50% |
| Stoneheart +1 | Earth (Terrestris), Earth +50% |
| Tide's Eye +1 | Water (Aquesus), Water +50% |
| Cloak of the Defender | HP +10, Aura +5, Unknown element, unknown magic level |
| Elemental Reliquary +3 | Ether (Anima), Magic +25%, Air +25%, Earth +25%, Fire +25%, Water +25%, Only if 4 pendants rest within. |
Talents (XU: 1)
| Ability | Notes |
|---|---|
| Ambidexterity | # attacks +1, Extra attack half dmg |
| Ambidexterity: Expert | Req: Ambidexterity | # attacks +1, No penalty |
| Danger Sense | Surprise +5, Senses the presence of danger |
| Evasion: Improved | Evasion +5 |
Skills (XU: 3)
| Ability | Notes |
|---|---|
| Armours: Light | [ ] |
| Weapons: 1-Handed | [ ] |
| Weapons: Bows and Crossbows | [ ] |
| Weapons: Projectiles | [ ] |
Abilities (XU: 6)
| Ability | Notes |
|---|---|
| Camouflage | [ WIL +0 ] |
| Climbing | [ AGI +0 ] |
| Detect Lies | [ WIS +5 ] |
| Detect Noise | [ WIS +0 ] +1 surprise per 2 expertise |
| Detect Traps | [ WIS +5 ] |
| Gaming | [ CHA +0 ] |
| Meditation | [ WIL +0 ] |
| Mount Riding | [ WIS +0 ] |
| Pick Locks | [ AGI +10 ] |
| Pickpocketing | [ AGI +0 ] |
| Sneak | [ AGI +5 ] |
| Trade and barter | [ CHA +0 ] |
| Traps: Large | [ AGI +0 ] |
| Traps: Small | [ AGI +0 ] Req: Toxicology |
| Traveller's Sleep | [ WIL +0 ] |
| Tumbling | [ AGI +0 ] Improve evasion |
| Ventriloquism | [ CHA +0 ] |
Lore (XU: 3)
| Ability | Notes |
|---|---|
| Etiquette | [ INT +5 ] |
| Folklore | [ INT +0 ] |
| History: Cities | [ INT +0 ] |
| History: World | [ INT +0 ] |
| Knowledge: Artifacts | [ INT +0 ] Identify some magical items |
| Knowledge: Laws | [ INT +0 ] |
| Knowledge: Magical Properties | [ INT +0 ] |
| Knowledge: Numbers | [ INT +0 ] |
| Language: Common | [ INT +5 ] |
| Philosophy | [ INT +0 ] |
Reputations
N/A
Adjustments
⬆️ +2 Will: (05. The Blackness - For resisting the torment of Vylthymys.)
⬆️ +1 Endurance: (03. The Abandoned Temple - Exceptional roll in critical situation.)
⬆️ +1 Attack Roll: (Strength)
⬆️ +2 Attack Roll: (Agility)
⬆️ +2 Casting Roll: (Intelligence)
⬆️ +8 Health Points: (03. The Abandoned Temple - Level 7->8)
⬆️ +8 Health Points: (Slot: Head - Beret )
⬆️ +3 Health Points: (Slot: Legs and Feet - Leather Boots )
⬆️ +10 Health Points: (Slot: Back - Cloak of the Defender )
⬆️ +6 Health Points: (04. The Temple's Courtyard - Level 8->9)
⬆️ +24 Health Points: (Endurance)
⬆️ +4 Health Points: (01. The Star Symbol - Level 6->7)
⬆️ +4 Health Points: (Slot: Body - Studded Leather Vest )
⬆️ +14 Health Points: (05. The Blackness - (170-40XP given twice for Chapter 04) / Level 10->13)
⬆️ +25 Health Points: (Starting level = 6 / Level 1->6)
⬆️ +7 Health Points: (04. The Temple's Courtyard - Level 9->10)
⬆️ +11 Magic Points: (05. The Blackness - (170-40XP given twice for Chapter 04) / Level 10->13)
⬆️ +2 Magic Points: (03. The Abandoned Temple - Level 7->8)
⬆️ +24 Magic Points: (Starting level = 6 / Level 1->6)
⬆️ +4 Magic Points: (04. The Temple's Courtyard - Level 8->9)
⬆️ +4 Magic Points: (01. The Star Symbol - Level 6->7)
⬆️ +6 Magic Points: (Mana)
⬆️ +7 Magic Points: (04. The Temple's Courtyard - Level 9->10)
⬆️ +4 Stamina Points: (01. The Star Symbol - Level 6->7)
⬆️ +13 Stamina Points: (Starting level = 6 / Level 1->6)
⬆️ +1 Stamina Points: (03. The Abandoned Temple - Level 7->8)
⬆️ +6 Stamina Points: (Endurance)
⬆️ +4 Stamina Points: (05. The Blackness - (170-40XP given twice for Chapter 04) / Level 10->13)
⬆️ +1 Stamina Points: (Mana)
⬆️ +1 Stamina Points: (04. The Temple's Courtyard - Level 8->9)
⬆️ +4 Stamina Points: (04. The Temple's Courtyard - Level 9->10)
⬆️ +5 Aura: (Slot: Back - Cloak of the Defender )
⬆️ +2 Aura: (05. The Blackness - For freeing the temple of Nephythys)
⬆️ +1 Evasion: (Slot: Hands and Wrists - Leather Gloves )
⬆️ +3 Evasion: (Wisdom)
⬆️ +3 Evasion: (Agility)
⬆️ +1 Evasion: (General Abilities - Ventriloquism )
⬆️ +1 Evasion: (General Abilities - Tumbling )
⬆️ +5 Evasion: (Talents - Evasion: Improved )
⬆️ +1 Surprise Roll: (General Abilities - Gaming )
⬆️ +1 Surprise Roll: (General Abilities - Traps: Large )
⬆️ +2 Surprise Roll: (Talents - Danger Sense )
⬆️ +1 Surprise Roll: (General Abilities - Mount Riding )
⬆️ +1 Surprise Roll: (General Abilities - Detect Noise )
⬆️ +1 Surprise Roll: (General Abilities - Meditation )
⬆️ +1 Surprise Roll: (General Abilities - Traveller's Sleep )
⬆️ +1 Surprise Roll: (General Abilities - Traps: Small )
⬆️ +1 Surprise Roll: (General Abilities - Detect Traps )
⬆️ +1 Surprise Roll: (General Abilities - Pick Locks )
⬆️ +1 Surprise Roll: (General Abilities - Pickpocketing )
⬆️ +1 Surprise Roll: (General Abilities - Sneak )
⬆️ +1 Surprise Roll: (General Abilities - Trade and barter )
⬆️ +5 Damage: (Strength)
⬆️ +1 : (Agility)
⬆️ +130 Experience Points: (05. The Blackness - (170-40XP given twice for Chapter 04) / Level 10->13)
⬆️ +250 Experience Points: (Starting level = 6 / Level 1->6)
⬆️ +60 Experience Points: (03. The Abandoned Temple - Level 7->8)
⬆️ +40 Experience Points: (04. The Temple's Courtyard - Level 9->10)
⬆️ +50 Experience Points: (01. The Star Symbol - Level 6->7)
⬆️ +30 Experience Points: (02. The White Cloak)
⬆️ +40 Experience Points: (04. The Temple's Courtyard - Level 8->9)
⬆️ +2 Critical Spell Hit: (Will)
⬆️ +2 Critical Hit: (Wisdom)
⬆️ +2 Loyal Follower: (Charisma)
⬆️ +6 Damage Magical: (Intelligence)
⬆️ +1 : (Will)
Edition: Arvelas 5th Edition | Updated: 2025-01-14
